docs

======= secondary fire =======

use the keyboard options menu to bind buttons for weapon right clicks - “secondary weapon ability”. because you can have multiple conflicting right click actions, we need to split them out into more buttons. i recommend right click then the 2 mouse side buttons :)

secondary fire nuances: engineer building pickup and building placements will temporarily steal right click (+attack2) when you can pick something up or are trying to place a building

shields are expended in the order you define them in loadout

if you have your sticky launcher out, it will always detonate the set of stickies associated with the currently held gun, even if the currently held sticky launcher has no stickies associated with it. if you have no sticky launchers in hand, then it will detonate the first set of stickies it finds in the order defined in loadout (but it executed really fast, so it basically detonates everything you have)

this is the keybind priority list:

#1 cloak

#2 shield charge

#3 stickybomb detonation

#4 everything else (weapons that you pull out to secondary fire)

======= resupply takes a sec =======

when you change your loadout and hit the resupply cabinet, it might fail to give you your new items on the first resupply, but if you wait for the 2nd/3rd it will get it done. just check through your weapons when you loadout change to make sure everything is there as you want

sdk mods are also throttled by valve. if you are spamming loadout changes do not expect it to be as responsive as “normal” tf2

======= healers =======

added an icon to the right of the normal class icon on the scoreboard to mark if someone is an actual healer. the icon lights up ONLY if the player has a medigun of any kind in their loadout. crossbow doesn’t count.

medic’s hud now depends on if you are using any of the 4 mediguns OR a crossbow. if you are, you will get medic bubbles, etc (presumably because you picked up these weapons to be a support player). medic without a medigun or a crossbow ALSO will not get the medic hud now.

======= item cooldown meters =======

ordered right to left

first loadout slot = rightmost

last loadout slot = leftmost

======= misc item stuff =======

eureka effect on non engies is activated by taunting

1 eyelander = heads stack up to 4. 2 eyelanders = heads stack up to 8. 3 = 12. each head grants +15 hp and +8% speed (basically)

heads remain shared between “heads weapons” as it is in the base game

baby face ramps players to 520 hu/s. having multiple does not make your top speed higher

the mantreads intentionally causes players to reference pose when they are stomping because people found it funny. do not report it as a bug please

i added A/D hotkeys to the weapon selection list in your loadout cause the pages are so fucking long lol